CURRICULUM VITAE

  • University of Greenwich -Higher Education (Master, 2015)
  • University of Essex Computer Science (Master, 2004)
  • University of Greenwich Computer Science (Phd, 2013)
  • Eastern Mediterranean university Information Technology (Undergrad, 2003)
  • Kazimoglu, C., Kiernan, M., Bacon, L., & MacKinnon, L. (2011). Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play. International Journal of Game-Based Learning (IJGBL), 1(3), 30-52.
  • Kazimoglu, C., Kiernan, M., Bacon, L., & MacKinnon, L. (2012). Experimental Evaluation Results of a Game Based Learning Approach for Learning Introductory Programming. Paper presented at the World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education.
  • Kazimoglu, C., Kiernan, M., Bacon, L., & Mackinnon, L. (2012). A Serious Game for Developing Computational Thinking and Learning Introductory Computer Programming. Procedia - Social and Behavioural Sciences, 47(0), 1991-1999.
  • Kazimoglu, C., Kiernan, M., Bacon, L., & MacKinnon, L. (2012). Learning Programming at the Computational Thinking Level via Digital Game-Play. Procedia Computer Science, 9, 522-531.
  • Kazimoglu, C., Kiernan, M., Bacon, L., & MacKinnon, L. (2012). Understanding Computational Thinking before Programming: Developing Guidelines for the Design. Developments in Current Game-Based Learning Design and Deployment, 316.
  • Kazimoglu, C., Kiernan, M., Bacon, L., & Mackinnon, L. (2010). Developing a game model for computational thinking and learning traditional programming through game-play. Paper presented at the World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2010.
  • Kazimoglu, C., Kiernan, M., & Bacon, L. (2010). Enchanting e-learning through the use of interactive-feedbak loop in digital games. Paper presented at the Human System Interactions (HSI), 2010 3rd Conference on.
  • Impact Of Encrypted Multiple Choice Exam on Student Success, ICEMST 2015: International Conference on Education in Mathematics, Science & Technology.
  • Developing an Educational Game to support Cognitive Learning, ICEMST 2014.
  • Evaluation of algorithm implementation assessment methods based on a data structure course, ICEMST 2014.
  • How Well Do The Results From Practical Coursework Compare With The Results From Theoretical Exams In Computer Programming Courses? EDULEARN16 Proceedings / iated Digital Library
  • An assessment of public awareness and participation in sustainable waste management in Nicosia, North Cyprus” by Talent Kanyemba, Environmental Science Department, Cyprus International University, 2018.
  • THE IMPACT OF AN AUGMENTED REALITY APPLICATION TO STUDENTS’ LEARNING OF GENERAL CHEMISTRY DURING A PANDEMIC, Computer Engineering Department, Cyprus International University, 2020.
  • you can find my projects and research on this link: https://cainkazimoglu.com/research
  • User Experience, User Experience Design, Game Based Learning, Gamification, Virtual Reality, Augmented Reality, Game Design, Games and Learning, Human Computer Interaction
  • Web Coordinator of Faculty of Engineering; Disciplinary Committee member of Faculty of Engineering 2013 - to date