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About the Program
The main objective of the Digital Game Design program is to teach students the most up-to-date tools and technology for producing digital and interactive content in order to prepare its graduates for the future. Through courses that are in line with what the market needs right now, the Program gives students the opportunity to develop their artistic expression, as well as their practical skills and knowledge. In addition to classes in 2D and 3D animation, sound design, storyboarding, character creation, and game technology, the course curriculum will include a foundation of classic drawing, illustration, and art courses.
Education Opportunities
Education will be effective if there is a careful balance between theoretical and practical training. Students will not only understand the fundamental ideas behind animation and game design, but they will also be able to apply this knowledge to a variety of different fields. In short, the program aims to transmit to its students both specialized knowledge in the tools necessary for success in the field of interactive entertainment and high technical competence in fundamental artistic concepts. Through possibilities for internships and special projects, the program also aims to foster students' creative abilities. This helps them establish their own aesthetic and a high degree of personal excellence and professionalism. The department has cutting-edge equipment that will enable students to create games and animations of the highest caliber. Additionally, students have access to a motion capture facility for lifelike human animations. Additionally, students have plenty of production chances thanks to a fully stocked green screen studio and a high-quality photography studio. Students have access to television studios, audio studios, editing rooms, and video equipment within the faculty.
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Career Areas
There are many job prospects available for graduates of the Digital Game Design degree in a variety of industries. For instance, graduates will have little trouble finding employment as producers, art directors, animators, character designers, interface designers, and visual effects supervisors in animation and game design companies, advertising agencies, production companies, and TV stations. Students will also be able to launch their own production companies and serve the worldwide animation and game design markets because to the relatively low business entry expenses.
Contact
Faculty of Communication
Çevik Uraz Center, CU124
Tel: +90 392 671 1111 Extension: 2301
Faculty E-mail: secretary-foc@ciu.edu.tr
Head of Department: Prof. Dr. Aytekin İŞMAN
Head of Department E-mail: aisman@ciu.edu.tr
Compulsory Courses
First Semester
READING AND WRITING SKILLS-I
Course code
ENGL141Credit
3Theoretical
2Practical
2Ects
INTRODUCTION TO ANIMATION AND GAME DESIGN
Course code
GADS101Credit
3Theoretical
2Practical
2Ects
DRAWING AND CLAY MODELLING
Course code
GADS103Credit
3Theoretical
2Practical
2Ects
INTRODUCTION TO NARRATION
Course code
GADS105Credit
3Theoretical
0Practical
3Ects
HISTORY OF CIVILIZATION
Course code
HIST100Credit
0Theoretical
2Practical
0Ects
INTRODUCTION TO COMPUTERS
Course code
ITEC110Credit
3Theoretical
2Practical
2Ects
MODERN TURKISH HISTORY
Course code
TARH100Credit
0Theoretical
2Practical
0Ects
VISUAL PERCEPTION AND DESIGN
Course code
VICD111Credit
3Theoretical
3Practical
0Ects
Second Semester
INTRODUCTION TO NEW MEDIA
Course code
COMM104Credit
3Theoretical
3Practical
0Ects
READING AND WRITING SKILLS-II
Course code
ENGL142Credit
3Theoretical
2Practical
2Ects
INTRODUCTION TO GAME ENGINES
Course code
GADS102Credit
4Theoretical
2Practical
3Ects
SKETCHING AND STORYBOARD FOR GAME DESIGNERS
Course code
GADS104Credit
3Theoretical
2Practical
2Ects
INTRODUCTION TO PROGRAMMING
Course code
ITEC112Credit
4Theoretical
3Practical
2Ects
PSYCHOLOGY
Course code
PSYC110Credit
3Theoretical
3Practical
0Ects
TURKISH LANGUAGE
Course code
TREG100Credit
0Theoretical
2Practical
0Ects
TURKISH
Course code
TURK100Credit
0Theoretical
2Practical
0Ects
Third Semester
ESSENTIALS OF GAME PROGRAMMING
Course code
GADS201Credit
3Theoretical
2Practical
2Ects
SOUND AND MUSIC FOR GAME DESIGN
Course code
GADS203Credit
3Theoretical
2Practical
2Ects
GAME LEVEL DESIGN
Course code
GADS205Credit
3Theoretical
2Practical
2Ects
2D GAME ANIMATION
Course code
GADS207Credit
3Theoretical
2Practical
2Ects
GAME ART AND AESTHETICS
Course code
GADS209Credit
3Theoretical
0Practical
3Ects
STORYTELLING AND SCRIPT WRITING FOR GAMES
Course code
GADS221Credit
3Theoretical
0Practical
3Ects
AREA ELECTIVE
Course code
GADSXX1Credit
3Theoretical
3Practical
0Ects
Fourth Semester
INTERFACE AND INTERACTION DESIGN
Course code
GADS202Credit
3Theoretical
2Practical
2Ects
ORGANIC MODELLING FOR CHARACTER DESIGN
Course code
GADS204Credit
3Theoretical
2Practical
2Ects
COMPLEX GAME MECHANICS
Course code
GADS206Credit
6Theoretical
4Practical
4Ects
POPULAR CULTURE
Course code
GADS208Credit
3Theoretical
3Practical
0Ects
AREA ELECTIVE
Course code
GADSXX2Credit
3Theoretical
3Practical
3Ects
UNIVERSITY ELECTIVE
Course code
UNIEXX1Credit
3Theoretical
3Practical
0Ects
Fifth Semester
PRINCIPLES OF ARTIFICIAL INTELLIGENCE
Course code
AIEN201Credit
3Theoretical
3Practical
0Ects
SUMMER TRAINING
Course code
GADS300Credit
0Theoretical
0Practical
0Ects
3D MODELLING, TEXTURING AND LIGHTING-I
Course code
GADS301Credit
3Theoretical
2Practical
2Ects
3D ANIMATION FOR GAME DESIGN
Course code
GADS303Credit
3Theoretical
2Practical
2Ects
AREA ELECTIVE
Course code
GADSXX3Credit
3Theoretical
3Practical
0Ects
DESIGN ETHICS
Course code
VICD409Credit
3Theoretical
2Practical
2Ects
Sixth Semester
Faculty Elective
Course code
COMMXX1Credit
3Theoretical
3Practical
0Ects
NEURAL NETWORKS AND DEEP LEARNING
Course code
DASC488Credit
3Theoretical
3Practical
1Ects
3D MODELLING, TEXTURING AND LIGHTING-II
Course code
GADS302Credit
3Theoretical
2Practical
2Ects
VIRTUAL REALITY FOR GAME DESIGN
Course code
GADS304Credit
3Theoretical
3Practical
0Ects
AREA ELECTIVE
Course code
GADSXX4Credit
3Theoretical
3Practical
0Ects
UNIVERSITY ELECTIVE
Course code
UNIEXX2Credit
3Theoretical
3Practical
0Ects
Seventh Semester
Faculty Elective
Course code
COMMXX2Credit
3Theoretical
3Practical
0Ects
GRADUATION PROJECT-I
Course code
GADS401Credit
4Theoretical
2Practical
4Ects
ADVANCED GAME DESIGN
Course code
GADS403Credit
3Theoretical
2Practical
2Ects
BUSINESS AND INDUSTRY IN GAME DEVELOPMENT
Course code
GADS405Credit
3Theoretical
3Practical
0Ects
AREA ELECTIVE
Course code
GADSXX5Credit
3Theoretical
3Practical
0Ects
Eighth Semester
Faculty Elective
Course code
COMMXX3Credit
3Theoretical
3Practical
0Ects
GRADUATION PROJECT-II
Course code
GADS402Credit
4Theoretical
2Practical
4Ects
PSYCHOLOGY FOR GAME DESIGN
Course code
GADS404Credit
3Theoretical
3Practical
0Ects
HISTORY AND ANALYSIS OF GAMING
Course code
GADS406Credit
3Theoretical
3Practical
0Ects
AREA ELECTIVE
Course code
GADSXX6Credit
3Theoretical
3Practical
0Ects
Elective Courses
HISTORY OF FILM AND ANIMATION
Course code
VICD207Credit
3Theoretical
3Practical
0Ects
4HISTORY OF MODERN ART-I
Course code
VICD209Credit
3Theoretical
3Practical
0Ects
4VISUAL LITERACY
Course code
RTVC467Credit
3Theoretical
3Practical
0Ects
5TR Applicants
TR Students who are successful in the exams conducted by the Higher Education Council Student Selection and Placement Center (ÖSYM) and are entitled to enroll in our university in line with their preferences can complete the registration process with the necessary documents for registration from our Registration and Liaison Offices throughout Turkey or from the Marketing Directorate on campus.
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TRNC citizens and TR citizen candidate students who have completed their entire high school education in TRNC. They are placed in undergraduate programs in line with their success in the CIU Student Placement and Scholarship Ranking Exam and the programs they prefer.
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- Completed application form,
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- Scanned copy of international passport/birth certificate,
- Fully completed and signed CIU Rules and Regulations document (which can be downloaded during the online application).
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