Faculty of Communication

Digital Game Design

Duration 4 Years
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About the Program

The main objective of the Digital Game Design program is to teach students the most up-to-date tools and technology for producing digital and interactive content in order to prepare its graduates for the future. Through courses that are in line with what the market needs right now, the Program gives students the opportunity to develop their artistic expression, as well as their practical skills and knowledge. In addition to classes in 2D and 3D animation, sound design, storyboarding, character creation, and game technology, the course curriculum will include a foundation of classic drawing, illustration, and art courses.

Education Opportunities

Education will be effective if there is a careful balance between theoretical and practical training. Students will not only understand the fundamental ideas behind animation and game design, but they will also be able to apply this knowledge to a variety of different fields. In short, the program aims to transmit to its students both specialized knowledge in the tools necessary for success in the field of interactive entertainment and high technical competence in fundamental artistic concepts. Through possibilities for internships and special projects, the program also aims to foster students' creative abilities. This helps them establish their own aesthetic and a high degree of personal excellence and professionalism. The department has cutting-edge equipment that will enable students to create games and animations of the highest caliber. Additionally, students have access to a motion capture facility for lifelike human animations. Additionally, students have plenty of production chances thanks to a fully stocked green screen studio and a high-quality photography studio. Students have access to television studios, audio studios, editing rooms, and video equipment within the faculty.

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Career Areas

There are many job prospects available for graduates of the Digital Game Design degree in a variety of industries. For instance, graduates will have little trouble finding employment as producers, art directors, animators, character designers, interface designers, and visual effects supervisors in animation and game design companies, advertising agencies, production companies, and TV stations. Students will also be able to launch their own production companies and serve the worldwide animation and game design markets because to the relatively low business entry expenses.

Contact

Faculty of Communication
Çevik Uraz Center, CU124
Tel: +90 392 671 1111 Extension: 2301
Faculty E-mail: secretary-foc@ciu.edu.tr
Head of Department: Assoc. Prof. Dr. Dilan ÇİFTÇİ
Head of Department E-mail: dciftci@ciu.edu.tr

Compulsory Courses

First Semester
INTRODUCTION TO MASS COMMUNICATION

Course code

COMM101

Credit

3

Theoretical

3

Practical

0

Ects

6
This course introduces students to the structure and functions of mass media, with special attention to emerging information technologies. It is designed to introduce communication students to the various media industries, including print and digital media. The impact of the mass media on lifestyles, public opinion, governance and business are also studied. Special attention is given to the historical background of traditional mass communication tools such as books, newspapers, magazines, radio and television by comparing their significance and influence on daily life of society, as well as their impact on the economy. The course also addresses the fundamental elements in the communication process and their significance to media relations.
INTRODUCTION TO ANIMATION AND GAME DESIGN

Course code

GADS101

Credit

3

Theoretical

2

Practical

2

Ects

5
This course is of introductory nature and aims to provide students with an insight into the methods and techniques used both within animation and game design. The course examines core concepts and principles of design, focusing on subjects such as harmony, contrast, balance, unity, dilemma, dominance, repetition, rhythm, analogy, and metaphor. Other design-related subjects that will be covered in the course include the composition of shapes, forms, and spaces with an emphasis on their visual expression such as light, color, texture, shade, gestalt principles of perception, figure-ground relations, orientation and formal transformations. By the end of the course, the students will gain a basic understanding of the history, types, principles, and processes involved both in animation and game design.
DRAWING AND CLAY MODELLING

Course code

GADS103

Credit

4

Theoretical

3

Practical

2

Ects

7
This course focuses on the basic elements of drawing and clay modeling. The Drawing and Clay Modelling course enables students to learn the process of creating things out of clay or employing sculptural methods through observation. It seeks to promote awareness of the utilization of source material and innovative ideas by developing a final three-dimensional piece from sketches and maquettes. Students will acquire abilities to see and comprehend three-dimensional form by the end of the course. Students are introduced to the basics of typography and graphical presentation of their ideas, and later on familiarized with the methods of processing a model based on their drawings.
INTRODUCTION TO NARRATION

Course code

GADS105

Credit

3

Theoretical

3

Practical

0

Ects

5
The purpose of this course is to introduce the students to the distinct features of the narrative form. Students will receive a basic critical vocabulary to aid in the appropriate interpretation of narrative texts and learn how storytelling serves as an essential technique for advancing digital games. To identify themes and techniques for their game concepts, students will be challenged to assess and understand various story approaches while considering several historical and modern games. In this course, students will understand how established narrative techniques, like the three-act structure, work in games and how to incorporate them into gaming strategy. In the end, students will discover how to specify character, environment, and structure to produce an engaging game concept.
HISTORY OF ART AND CULTURE

Course code

GADS106

Credit

3

Theoretical

3

Practical

0

Ects

5
The course focuses on the history of art and culture. In this scope History of Art and Culture introduces the developments and concepts related to development of art and culture. Variety of fields such as painting, sculpture, drama, music, literature and architecture are discussed within a socioeconomic and political context; to give the student a total understanding of a particular time and place in history. Students are expected to have an awareness about the development and chronology of the art-historical periods and of distinctive styles. Within this perspective this course starts with first human being efforts in terms of art and continues towards to the current times where art and culture interactions become more complicated and less immediate.
TURKISH LANGUAGE

Course code

TREG100

Credit

0

Theoretical

2

Practical

0

Ects

2
The aim of the course is to develop language consciousness, to improve the grammatical knowledge, and to increase the understanding and writing skills. This course is based on the educational development of the usage of the language and improvement of expressions. Improvement of basic knowledge about the Turkish language is the main target.
TURKISH

Course code

TURK100

Credit

0

Theoretical

2

Practical

0

Ects

2
This course provides an orientation to modern Turkish language for foreign students who wish to communicate in this language for their needs. It mainly focuses on the differences between Turkish and English Alphabets, especially the sounds and the letters which are not included in the English alphabet (i.e. Turkish letters ç-ğ-i-ö-ş-ü). In addition, basic grammar and sentence structure forms in Turkish are practised. The required grammar and vocabulary will also be developed through their adaptation to daily situations in contexts such as introducing yourselves, greeting, talking about the things they possess by using possessive adjectives, forming positive, negative and question sentences by using present simple, telling the time, talking about their own timetables, using demonstrative pronouns when describing the place of objects and becoming familiar with vocabulary related to family members.
Second Semester
INTRODUCTION TO GAME ENGINES

Course code

GADS102

Credit

4

Theoretical

3

Practical

2

Ects

8
This course prepares students for a gaming engine as a software development environment, also referred to as a “game architecture” or “game framework” with settings and configurations that optimize and simplify the development of video games across a variety of programming languages. The main objective of this course is to develop digital games by using the outputs obtained using different programs that include visual design and modelling focused on level design, within the game engine. Students are expected to participate in the project-based game development process. The course features the programs used in the industry that will be introduced and their use in the game development process will be taught.
SKETCHING AND STORYBOARD FOR GAME DESIGNERS

Course code

GADS104

Credit

3

Theoretical

2

Practical

2

Ects

8
Sketching and Storyboard for Game Designers course aims to introduce students to the specific demands of story development and writing for video games. Whereas narrative in film and television is linear, game narratives are generally interactive and nonlinear. As such, different techniques must be used in the conception, writing, and presentation of narrative scripts for various game platforms. Students will study narrative and writing in existing games across a variety of genres and will be asked to develop their scripts. To present their story ideas visually, students will also study the industry practice of storyboarding before going into the production stage.
HISTORY OF CIVILIZATION

Course code

HIST100

Credit

0

Theoretical

2

Practical

0

Ects

2
The aim of this course is to outline the development of civilizations in the course of history. It firstly focuses on the concepts such as “Civilization”, “Prehistoric”, and “Historic” and on the factors forcing the emergence of the first civilizations. As well as examining the prehistoric periods and their characteristics in the course of human life since the first appearance of human beings on earth, the course mainly focuses on the early civilizations, namely the Mesopotamian, Egyptian, Aegean, Classical Greek, Hellenistic, Indian, Chinese and Roman Civilizations. Political, social, economical, cultural, intellectual, philosophical and scientific aspects in these entities are also examined in this course.
INTRODUCTION TO PROGRAMMING

Course code

ITEC112

Credit

4

Theoretical

3

Practical

2

Ects

6
The course will introduce basic and fundamental programming constructs and techniques through using the C++ programming language in order to generate algorithmic solutions to problems. Upon completion of the course, students will learn an introduction to algorithms, solving problems by flowcharts and pseudo codes, header files, data types, arithmetic & logic operators, control statements (if, if/else, switch-case) and use them as inner statements, loop statements (while, do/while, for), functions, standard functions of programming language, random number generation and their area of use, user-defined functions, global and local variables, recursion, arrays, searching algorithms on arrays, sorting algorithms on arrays, pointers, pointer operators, using pointers with arrays and functions. In the laboratory hours, students are writing full programs or modifying existing programs for other solutions.
PSYCHOLOGY

Course code

PSYC110

Credit

3

Theoretical

3

Practical

0

Ects

6
The aim of this course is to provide an introduction to the wide range of topics covered by psychology. By the end of the course, students will be familiar with the major theories and the methods of research used to analyse behavior. These include the biological basis of psychological functions, sensation, perception and different states of consciousness. In addition to cognitive topics, the course provides an introduction to social, developmental and clinical psychology.
MODERN TURKISH HISTORY

Course code

TARH100

Credit

0

Theoretical

2

Practical

0

Ects

2
In this course, Ottoman state and society, factors causing the collapse of the state; Ottoman modernization; Tripoli and Balkan Wars, World War I, Mudros Armistice and Sevres Agreement; parties and associations, the national resistance movement led by Mustafa Kemal, the Havza and Amasya Circulars, the Congresses, the National Pact, the Turkish Grand National Assembly; the rebellions, the regular army and the War of Independence; the Mudanya Armistice, the Lausanne Peace Treaty; Revolution in the political field, secularization of the state and society, abolition of the sultanate, declaration of the republic, abolition of the caliphate; 1921 and 1924 constitutions, constitutional changes; Sheikh Said Rebellion; Multi-party experience, secularization and modernization in law, nationalization and secularization in education, Kemalizm and 6 principles, Turkish foreign policy(1923-1938) are covered.
Third Semester
FREE ELECTIVE

Course code

FREEXX1

Credit

3

Theoretical

3

Practical

0

Ects

5
FREE ELECTIVE
GAME LEVEL DESIGN

Course code

GADS205

Credit

4

Theoretical

3

Practical

2

Ects

7
This course introduces students to the fundamentals of game-level design that centers on the creation of playable spaces. Students will be required to create well-designed levels that direct the movement of the player(s) through the game. This course will introduce the core concepts involved in designing a game level and explores what a level is, and who is responsible for designing levels. Using different sample designs students will identify the elements of the design process used in the game industry. Using different sample designs, such as dungeon design and other popular genres of roguelikes and adventure games, students will identify the elements of the various stages of the design process used in the game industry and how they have evolved through time.
2D GAME ANIMATION

Course code

GADS207

Credit

4

Theoretical

2

Practical

2

Ects

7
This course prepares students for the design profession by providing opportunities to undertake project-based design briefs specific to their major studies in Graphic Design or Web Design or Motion Graphics. This course also allows students to study classically trained animated films to gain a fundamental and functional understanding of two of the major 2D digital animation software packages available: Flash and After Effects. Students will work in a simulated production environment to create a short animated film. Following their short films, students learn more about the After Effect interface through an exercise in which they create and animate a character. Lessons consist of lectures and computer laboratory applications.
STORYTELLING AND SCRIPT WRITING FOR GAMES

Course code

GADS221

Credit

3

Theoretical

3

Practical

0

Ects

6
In this course, students will learn about the mechanism of storytelling and study its elements in different video game genres. Students will also learn and explore various storytelling methods such as traditional narrative storytelling (the 3 act story structure) and fundamentals of narrative scriptwriting, including the establishment of dramatic structure, how to create characters, and how to write dialogues and they will implement these in their original game ideas. The course aims to help the students build up awareness about the specifics of storytelling and gain a sense of what makes a story good. The students will be expected to apply their knowledge of scriptwriting into their original digital game stories and scripts.
UNIVERSITY ELECTIVE

Course code

UNIEXX1

Credit

3

Theoretical

3

Practical

0

Ects

5
UNIVERSITY ELECTIVE
Fourth Semester
FREE ELECTIVE

Course code

FREEXX2

Credit

3

Theoretical

3

Practical

0

Ects

5
FREE ELECTIVE
INTERFACE AND INTERACTION DESIGN

Course code

GADS202

Credit

4

Theoretical

3

Practical

2

Ects

7
This course prepares students to understand UX design which includes interfaces as well as products and services, unlike UI, IxD, and visual design, which only deal with an interface. Interaction design deals with interactions at a specific moment, while UX design focuses on all user interactions with the product or system. Using elements of visual design students will create computer user interfaces. They will learn how to use industry-standard languages related to prototyping interfaces. They will practice how to represent information valuable to a user or player, how to create an enjoyable experience through the interface, and how to expand the theme of a game or a system to the experience created by the interface.
COMPLEX GAME MECHANICS

Course code

GADS206

Credit

4

Theoretical

3

Practical

2

Ects

8
This course teaches concepts and skill sets involved in creating levels within any game format. Emphasis is given to integrating levels within a given game design, construction guided by balance and rhythm, and approaches for handling technical and environmental limitations. Students will develop levels for existing game engines and utilize original game aesthetics. Real-time rendering technology allows to create immersive game environments that respond to the player’s action within the game space. Students in this course are prepared for high-level careers in the video game industry by learning the processes for creating event-driven environments and acquiring the technical skills for producing a functional game level. Topics include creating real-time shaders and in-game effects such as physics, particles, and event triggers.
MEDIA LAW AND ETHICS

Course code

ILAW242

Credit

3

Theoretical

3

Practical

0

Ects

5
The purpose of this course is twofold: first, to discuss ethical principles and codes for various media professions such as journalism, public relations and advertising, and to discuss how these guidelines have and have not been applied in specific cases. Second, the course focuses on specific issues such as the invasion of privacy, defamation, obscenity, racial hatred, hate speech, intellectual property and copyright within the scope of media law. The course also concentrates on press freedom as well as basic knowledge of international law necessary for understanding how media law affects media institutions. Term project provides students with the opportunity to research and question local laws and regulations in the field of media and ethics in their own countries.
UNIVERSITY ELECTIVE

Course code

UNIEXX2

Credit

3

Theoretical

3

Practical

0

Ects

5
UNIVERSITY ELECTIVE
Fifth Semester
FREE ELECTIVE

Course code

FREEXX3

Credit

3

Theoretical

3

Practical

0

Ects

5
FREE ELECTIVE
SUMMER TRAINING

Course code

GADS300

Credit

0

Theoretical

0

Practical

0

Ects

5
The summer training course provides students with an opportunity to apply their skills in a real-world setting and to build professional contacts. By familiarizing themselves with relevant employment conditions, they will increase their employability and develop a more diverse range of skills and experiences. During their summer training, students will have the opportunity to learn about the organizational structure of game design companies, experience internal processes, and see how professional development teams work on real projects. As a result, students will be able to graduate from the program with a clearer sense of their next step in the game development industry.
3D MODELLING, TEXTURING AND LIGHTING-I

Course code

GADS301

Credit

4

Theoretical

4

Practical

2

Ects

5
This course aims to familiarize students with the essentials of 3D modeling methods. Within the scope of the course, the basic components of 3D design such as 3D geometric shapes, texture, surface channels and surface mapping, procedural textures, image mapping, light types and settings, camera settings and use, lighting as well as a variety of rendering options, including ray-tracing will be examined. Students will be expected to develop original projects using related software. Students will prepare a 10-second TV commercial using 3D techniques, and through this practice, they will have experienced the modeling process from design to the end product.
3D ANIMATION FOR GAME DESIGN

Course code

GADS303

Credit

4

Theoretical

3

Practical

2

Ects

6
The 3D Animation for Game Design course is designed to teach students an overview of developing 3D animation techniques from modeling to rendering. Students will learn the basics of surfacing, lighting, animation, and modeling techniques and will explore volumetrics, and modifiers. By the end of the semester, the students will have created several short films, advertisements, and public service announcements. 3D Animation is a filmmaking technique whereby motion is created with picture frames coming one after another instead of using a simple recording technique. The course particularly emphasizes the creation of game animation using computers. The course is designed to have both theoretical subjects and practical applications using suitable computer software.
AREA ELECTIVE

Course code

GADSXX1

Credit

3

Theoretical

3

Practical

0

Ects

5
AREA ELECTIVE
UNIVERSITY ELECTIVE

Course code

UNIEXX3

Credit

3

Theoretical

3

Practical

0

Ects

5
Sixth Semester
FREE ELECTIVE

Course code

FREEXX4

Credit

3

Theoretical

3

Practical

0

Ects

5
FREE ELECTIVE
3D MODELLING, TEXTURING AND LIGHTING-II

Course code

GADS302

Credit

4

Theoretical

3

Practical

2

Ects

7
The 3D Modelling, Texturing, and Lighting II course is designed to familiarize students with advanced 3D modeling methods. The main aim of the course is that students prepare a 20-second game animation using 3D technique and with this study experience the process from design to the end product through a more advanced practice. Within the context of this course, 3D geometric shapes, texture, surface channels and surface mapping, procedural textures, image mapping, light types and settings, camera settings and use, lighting as well as a variety of rendering options, including ray-tracing, will be revisited through advanced practice, using related software.
ARTIFICIAL INTELLIGENCE APPLICATIONS

Course code

GADS304

Credit

3

Theoretical

2

Practical

2

Ects

7
...
AREA ELECTIVE

Course code

GADSXX2

Credit

3

Theoretical

3

Practical

3

Ects

5
AREA ELECTIVE
AREA ELECTIVE

Course code

GADSXX3

Credit

3

Theoretical

3

Practical

0

Ects

5
AREA ELECTIVE
Seventh Semester
GRADUATION PROJECT-I

Course code

GADS401

Credit

5

Theoretical

3

Practical

4

Ects

7
The first graduation project will provide students with the opportunity to design, develop and test their own game prototypes using industry standard game engines. Under the supervision of faculty members, students will put the design and programming skills they have developed – as well as their own knowledge and appreciation of contemporary game titles – into practice to create an original, working demo. Students will work individually, but they are encouraged to seek the input of their peers. At the end of the semester students will present their projects to a panel of faculty members at the end of the semester for assessment.
ADVANCED GAME DESIGN

Course code

GADS403

Credit

4

Theoretical

3

Practical

2

Ects

7
Advanced Game Design course requires students to engage with the practical process of game design more extensively, building on the various design topics they have studied in previous courses. Emphasis will be placed on the development of pixel art, ranging from low resolution 16 color sprites to the creation of larger, more detailed tiles typically used in the modern gaming industry. Within the context of the course, students will be asked to make connections between the design and the programming aspects of game production, with assignments focusing on the development of tile sheets and pixel art for engines used in modern game design.
BUSINESS AND INDUSTRY IN GAME DEVELOPMENT

Course code

GADS405

Credit

3

Theoretical

3

Practical

0

Ects

7
The Business and Industry in Game Development course will critically examine gaming as a global media business and as a multi-billion dollar industry. Drawing on theories and concepts from the political economy of media, students will consider the concentration of ownership in the gaming industry and the globalization of game production and consumption. Students will also be encouraged to assess the place of games concerning other elements of the media industry, particularly film, and television. Case studies of major game production companies and independent game creators will also be presented, providing practical insights into the workplace and business environment in which games are produced.
AREA ELECTIVE

Course code

GADSXX4

Credit

3

Theoretical

3

Practical

0

Ects

5
AREA ELECTIVE
AREA ELECTIVE

Course code

GADSXX5

Credit

3

Theoretical

3

Practical

0

Ects

5
AREA ELECTIVE
Eighth Semester
GRADUATION PROJECT-II

Course code

GADS402

Credit

5

Theoretical

3

Practical

4

Ects

8
For the second graduation project, students will continue to develop and enhance the game prototypes they created in the first graduation project. The aim will be to demonstrate the ability to design and produce an original game concept on a platform of their choice. Work will be closely supervised by faculty members. Students will work individually, but they are encouraged to seek the input of their peers in order to test and validate their work. At the end of the semester students will present their projects to a panel of faculty members at the end of the semester for assessment.
PSYCHOLOGY FOR GAME DESIGN

Course code

GADS404

Credit

3

Theoretical

3

Practical

0

Ects

8
Oyun Tasarımı İçin Psikoloji dersi, hem genel insan psikolojisinin, hem de bilişsel psikolojinin temel kavramlarına ve bu kavramların çeşitli dijital oyun fenomenleri aracılığıyla dijital oyunlara uygulanmasına odaklanır. Bu derste amaçlanan, beynin nörobiyolojik işleyiş biçimini temel alarak, insan psişesinin işlevsel boyutlarına odaklanmak suretiyle, öğrencilerin beynin nasıl çalıştığına dair bir anlayış edinmelerini sağlamaktır. Ders kapsamında daha sonra, strateji geliştirme, seçim yapma, dikkat ve öğrenmenin temeli ile bağlantılı olarak, öğrencilere bir oyun üretirken bilmeleri gereken konular olarak insanların bilgileri nasıl işlediğine, kodladığına, depoladığına ve geri aldığına ilişkin temel hususlar sunulacaktır. Son olarak ders kapsamında bağlanma teorileri, eğlence, kullanıcı deneyimi, oyun deneyimi, oyunun sezgisel etkileri ve akış teorisi gibi oyun odaklı konular ele alınacaktır.
HISTORY AND ANALYSIS OF GAMING

Course code

GADS406

Credit

3

Theoretical

3

Practical

0

Ects

8
This course aims to provide students with an in-depth theoretical understanding of the historical development of gaming, from the 1940s to the present. It will also introduce students to critical concepts for the analysis of video games and gaming culture more broadly. In this way, the course will encourage students to consider the influence of technology on game design, the transformation of gaming from a minority pursuit to a major global industry, and the emergence of games as aesthetic objects with their codes and conventions. The skills and concepts developed in this course will feed directly into more practical design and programming components in later courses.
AREA ELECTIVE

Course code

GADSXX6

Credit

3

Theoretical

3

Practical

0

Ects

5
AREA ELECTIVE

Elective Courses

HISTORY OF CINEMA

Course code

RTVC361

Credit

3

Theoretical

3

Practical

0

Ects

3
This course is designed to equip students with a foundational knowledge of film history which they will be able to develop either through further academic study or though their own initiative. The course provides an overview of the history of cinema, focusing on major cultural and creative traditions that have influenced the global development of the medium from the late nineteenth century to the present. The course topics will include Soviet cinema in the 1920s, Italian Neorealism in the 1940s, the French New Wave in the 1950s and 1960s, and the emergence of the digital technologies in the present era.
INTERACTIVE ART AND DESIGN

Course code

VICD407

Credit

3

Theoretical

3

Practical

0

Ects

3
Building upon the concepts learned in Visual perception and Design, this course presents a new challenge to the student: to use art and design methodologies for the creation of virtual worlds, interactivities and environments. Within this scope this course introduces and expands the concepts, aesthetics, and techniques and the impact of technology and new media critical to the exploration and authoring of interactive art and design works. The conceptual framework of the course includes an understanding of the psychological and cultural/social contexts of interactive media access, media ecologies, content composition, sensing of physical environments, spatial narrativity and venue development.
PUBLIC ADDRESS

Course code

COMM322

Credit

3

Theoretical

3

Practical

3

Ects

5
This course is designed to examine the principles of public address and teach the students the main elements and factors which result in a dynamic and effective speech. Besides speaking skills, the course aims to help students to improve their listening skills so that they are able to evaluate and critique speeches they listen to insightfully. The course provides opportunity for students to significantly improve their public speaking skills by practicing and delivering speeches and presentations in a safe environment with feedback from their peers as well as their lecturer so that they will be able to critically examine their own and others’ speeches through interactive practice.
SOCIAL RESPONSIBILITY PROJECTS MANAGEMENT

Course code

PRAD461

Credit

3

Theoretical

3

Practical

0

Ects

5
This course is designed to teach students the importance of social responsibility projects and provide opportunity for the students to gain both theoretical and practical skills in designing and implementing social responsibility projects. The students will engage in developing social responsibility projects which contribute to the betterment of society and provide solutions to various problems related to social, cultural, educational, artistic and sporting aspects of the community. This course will require students to work as groups to design campaigns, write a campaign budget, and complete related steps in the realization of their project, which will finally be presented and defended in class.
MARKETING RESEARCH IN ADVERTISING

Course code

ADPR429

Credit

3

Theoretical

3

Practical

0

Ects

This course introduces the students to the principles and practices of marketing research methods. The students will learn that good marketing decisions require solid marketing research and will better understand the role of marketing research in developing marketing strategy. The course will cover both quantitative and qualitative research methods and will also provide opportunity for practical hands-on work. As the final project the students will be asked to design a research project, collect data, analyse their data, submit a report of their findings. They will also present their work to the class where each project will be evaluated by peers and the lecturer.
HISTORY OF FILM AND ANIMATION

Course code

VICD207

Credit

3

Theoretical

3

Practical

0

Ects

4
This course is designed to equip students with a foundational knowledge of film and animation history which they will be able to develop either through further academic study or though their own initiative. The course provides an overview of the history of cinema, focusing on major cultural and creative traditions that have influenced the global development of the medium from the late nineteenth century to the present. Topics will include Soviet cinema in the 1920s, Italian Neorealism in the 1940s, the French New Wave in the 1950s and 1960s, and the emergence of digital technologies in the present era.
HISTORY OF MODERN ART-I

Course code

VICD209

Credit

3

Theoretical

3

Practical

0

Ects

4
History of Modern Art I course aims to teach students a comprehensive survey of the modern period in art, beginning in the early 19th century and continuing through the various styles, and art movements of the 20th century. 19. century social, economic and political condition and goes to the field in art. After the observations necessary for analysing the emergence of modern art and its differences from the previous art periods, History of Modern Art I course focuses on the movements such as impressionism, cubism, expressionism, futurism, constructivism, Dadaism, surrealism, fauvism, abstract impressionism, pop-art, and distinctive styles emerged within these movements.
VISUAL LITERACY

Course code

RTVC467

Credit

3

Theoretical

3

Practical

0

Ects

5
This course introduces basic visual elements and addresses the contribution of these elements to visual expression and the reproduction process of reality via audio-visual media. Course content includes the theoretical background of visual literacy, theories of cognitive learning and its relation with learning technologies, message decoding and commenting practices, the usages of images in mass media, an the effects of visual literacy on communication processes. This course includes discussion sessions designed to improve students’ ability to generate and interpret effective visual messages, including visual thinking and learning skills, reading comprehensions based on different theoretical approaches to visual culture, and the basic principles and concepts of visual language.
PORTFOLIO DESIGN

Course code

VICD404

Credit

3

Theoretical

3

Practical

0

Ects

A strong professional portfolio can also provide an important foundation for the development of a successful future design career. With this in mind this course is designed for the students to develop and refine a body of design work that constitutes a professional visual communication design portfolio. The concept of what a portfolio and CV are and how they should be in order to fulfill their definitions. Organization of the order of works to be presented. Within the scope of the course professional issues related to the business of visual communication design are will also be discussed. Students are expected to used their knowledge that they learn in the precious courses.
THEORIES OF FILM

Course code

RTVC321

Credit

3

Theoretical

3

Practical

0

Ects

3
In this course, the changes in the comprehension of cinema in the process from its invention to the present day and the theories that consider and examine cinema from different perspectives are discussed. The course focuses on formalist and realistic theoretical approaches, structuralist and poststructuralist theories, and theoretical approaches of the postmodern era and helps students gain in-depth knowledge of approaches and understand the relationship between the cinema industry and theory. This course focuses on the definition and history of film theory and concepts such as reality and simulation. In addition, with the projects given throughout the semester, students are provided with the ability to evaluate cinema within the framework of these theories and to assess the effects of these theories on cinema.

TR Applicants

TR Students who are successful in the exams conducted by the Higher Education Council Student Selection and Placement Center (ÖSYM) and are entitled to enroll in our university in line with their preferences can complete the registration process with the necessary documents for registration from our Registration and Liaison Offices throughout Turkey or from the Marketing Directorate on campus.

Click for detailed admission requirements information.

TRNC Applicants

TRNC citizens and TR citizen candidate students who have completed their entire high school education in TRNC. They are placed in undergraduate programs in line with their success in the CIU Student Placement and Scholarship Ranking Exam and the programs they prefer.

Students who are successful in the exam can register from the TRNC Marketing Office.

Applicants can directly apply online to our undergraduate programs by using the application portal. Please fill in your details correctly and upload all the required documents listed on the last page of the application form.

Required documents;

  • Completed application form,
  • Higher/Secondary Certificate or equivalents (e.g. O/A’Level, WAEC/NECO)
  • Evidence of English Language competence: TOEFL (65 IBT) or IELTS (5.5). Students without these documents will take the CIU English proficiency exam on campus following arrival,
  • Scanned copy of international passport/birth certificate,
  • Fully completed and signed CIU Rules and Regulations document (which can be downloaded during the online application).

Cyprus International University provides academic scholarships for its students as an incentive for success, with most students benefiting from 50%, 75% or 100% scholarships or discounted tuition fees. Click for more information.

Tuition Fees are determined at the beginning of each academic year. Candidate students who are entitled to enroll in CIU can learn their fees in line with the Tuition Fee Calculation system.

Program Outcomes
  1.   To be able to understand analog and digital games' theoretical and historical development.
  2. Has a general understanding of the history and culture of the nation and the world in which he lives.
  3. Digital game engines are well-suited for application.
  4. His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
  5. Understand the mechanics, logic, and frameworks of analog and digital games.
  6. Possesses an aesthetic sensibility and knowledge of art.
  7. Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
  8. Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
  9. Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
  10. Acquires expertise in artistic design to aid in the creation of digital games.
  11. Make good use of digital game creation software and programs.
  12. Possesses the skills necessary to write the code for digital games created for various platforms.